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[ Nod Buildings ]
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Here follows a list of every Brotherhood Base Structure featured in Command & Conquer 3 : Tiberium Wars. |
Construction Yard :
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The end-result of a Mobile Construction Vehicle deploying, this is the core of your base, and allow you to construct other buildings. When enabled, it can be redeployed into the MCV, so you might move it to another location and build an outpost there. |
Deployed Emissary unit :
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A Deployed Emissary allows you to build structured near it, making it ideal for fast area grabbing without having to drive there with the MCV. |
Shredder Turret :
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Available after building a powerplant, this defensive structure is especially effective against infantry. It consists of a central hub, powering 3 distinct turrets that can be placed in the direct vicinity of the hub. |
Laser Turret :
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Available after building a Hand of Nod, this defensive structure is especially effective against light units. It consists of a central hub, powering 3 distinct turrets that can be placed in the direct vicinity of the hub. |
SAM Turret :
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Available after building a powerplant, this defensive structure is your primary anti-air defense. It consists of a central hub, powering 3 distinct turrets that can be placed in the direct vicinity of the hub. |
Power Plant :
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The name pretty much says it all. Keep your power at healthy levels, or suffer limited production speeds. This building can be upgraded so it provides even more power. |
Tiberium Refinery :
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This is where your harvesters dock and dump their Tiberium payloads, giving you extra cash to buy all those nice war toys! |
Tiberium Silo :
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The refineries can only hold a limited supply of tiberium. Incase you need more room, build a silo. |
Hand of Nod :
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Especially in the beginning of the game, the barracks will be the source of most of your forces: infantry. |
Drop Zone :
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This produces all of Nod's ground vehicles. The expectation is that units will be built underground, then when a unit is ready, it comes to the survace on a big platform. |
Air Field :
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This structure gives acces to Venom fighters and Vertigo bombers. It supports 4 aircraft. |
Operation Centre :
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The Armory gives access to airforce technology, the tech centre, sam sites, and also grants several special abilities. |
Secret Shrine :
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This flower-like structure provides a safe haven for Nod's Infantry forces. It heals them and allows more specialized soldiers to be trained. |
Tech Centre :
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This is Nod's Tech center, giving access to more advanced units and structures such as the Avatar warmech and the Obelisk of Light. |
Tiberium Chemical Plant :
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Provides access to several tiberium related units upgrades, as well, as the Catalyst Missile and the Seed Tiberium ability. |
Temple of Nod :
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Provides access to several tiberium related units upgrades, as well, as the Catalyst Missile and the Seed Tiberium ability. |
Disruption Tower :
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This buidling cloaks all surrounding Nod forces and buildings. |
Obelisk of Light :
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It's back. I already love this game :) |
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Since
Sept 10 2007
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